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Author
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Topic: Sonic Foundry video formats
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erikherz Sr. Member Posts: 41 From: SF Bay Area, CA, USA Since: Sep 2003
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posted 22 February 2005 10:39 PM
In this week's bulletin Ira said: "We'd like to see support for more than just the Windows Media format ..." ... what formats would you like to see? Why would anyone need anything besides Windows Media?Erik IP: Logged |
iweinstein Wainhouse Research Posts: 9 From: Morganville, NJ, USA Since: Jul 2003
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posted 23 February 2005 06:42 PM
Agreed that Windows Media is a very commonly used format, but it is not the only format used within the Enterprise. There are environments that have standardized on Real, Apple Quicktime, etc.From a flexibility point of view, we appreciate solutions that support content creation, ingestion, and playback in multiple formats. Such capabilities allow the solution to fit into the customer's existing environment, without forcing the customer to change their global deployment standards.
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erikherz Sr. Member Posts: 41 From: SF Bay Area, CA, USA Since: Sep 2003
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posted 23 February 2005 06:59 PM
Yes, but you might argue that standardization around a single protocol and format was what was needed for the video conferencing market to grow. I think that the streaming industry is suffering from vendors that support so much format variety that their products are overly expensive, hard to use, non-interoperable, and generally complicated. Would you just prefer Sonic Foundry to adopt some industry standard formats like MP4?
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Ruprecht Sr. Member Posts: 44 From: UK Since: May 2004
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posted 26 February 2005 07:08 AM
Eric,This raises a good point...what is a standard? Ubiquity through market dominance/customer inertia (Microsoft) is too often seen as a 'standard'. MPEG4 offers a true open standard for vendors to offer good feature rich products. VC has been using standards in video compression and the likes for years now, it's features and functions that win the deal. Streaming is facing that same challenge as you rightly say, in the corporate space streaming gets placed in the 'too hard basket' all too often because of the inability to disconnect encoder from player. R ;o) IP: Logged |